In T-splines there are four types of vertices (or control points):
T-points, star points, tangency handles, and ordinary control points.
·
T-points: end lines of detail: T-points can be
created by many commands, such as insert edge, insert point, subdivide face,
merging, and welding, and are used to constrain detail to part of the surface. T-points
constrain detail to the edges of the T-spline surface.
·
Star points: create non-rectangular
surfaces: Star points allow a T-spline to be non-rectangular. Star points can be
generated by commands such as extrude, delete face, and merge. It is more
difficult to control the shape of a T-spline at star points, so they should
only be used where necessary.
·
When a T-spline is exported to NURBS, it will
split into separate surfaces at each star point. the NURBS is split into
rectangular patches at each star point. Additional isocurves are added to the
NURBS to maintain surface continuity.
·
Using T-points and star points in a model: Using
star points and T-points correctly is very important to modeling with T-splines
effectively. T-points are used for adding local detail by isolating control to
one area on the surface. Star points are used when the model require a
non-rectangular topology like surfaces with holes (non-trimmed), closed
surfaces, “Y” branches, surfaces with legs, etc.
·
Influence region of a star point (two faces
deep). There cannot be any T-points in this area when the model is
standardized.
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